If you were at i31, you would have heard about Kwari but you might not know what it was as the PR team that attended the event didn’t actually explain. Kwari is another company cashing in on the idea of playing FPS games for money, except its slightly different. Instead of piggy backing off existing games like Counter Strike: Source and Half-Life 2 Deathmatch, they have created their own for their deathmatch playground.
Instead of paying an amount to have access to servers, or paying per match, you simply pay for the bullets you use…
“Every time you hit another player in Kwari you make money. Every time you are hit by another player it costs you. Every shot counts. How much is down to the stake level you play in. But this is not the only way to win.
Doing damage to yourself, breaking crates, use of certain map features or picking up additional weapons, pickups and health packs may have a fractional cost attached. This cost is transferred between a series of jackpots, prizes and awards available in the game, all of which can be won by any player, regardless of the skill or stake level of game they prefer to play.”
Now this sounds like quite a reasonable way to do things, as they created the game they can change whatever they like, all the way from gun accuracy to level changes whenever they please. However this also has its downsides, as the game will never come close to being played and balanced as much as something like CS:S. How much tweaking will be required so that the game is “fair” and “balanced”? Unfortunately though something they can’t control are the players skill levels, and from first impressions there doesn’t appear to be any seeding information in their initial posts about it all that I could find. It would probably be suicide to launch the game without seeding, as all it takes is one skilled player to ruin the experience for everyone else.
“At no point does the house take any of this cash – if you win it, it’s yours. You can get your winnings back to your real bank balance easily and quickly.
The game is free to download, you’ll need ammunition and this is the only place Kwari charges for anything. Think of us as your virtual arms dealer – we supply you with ammo (which works in all weapons) for a fixed cost. Depending on your style of play the amount of ammo you need will vary.”
I guess that the company behind Kwari will primarily make their money from wasted ammunition, and secondly by placed advertisements on their websites and within the game itself. Let’s hope its not too “pushed” to the user. Alternatively, if advertising is even going to be used, it will no doubt spark the whole BF2 In-game advertising saga again.
With the game being so heavily based on hitting your opponents and not wasting your ammunition, what happens with regard to lag… packet loss.. and bullet recognition. This game is being built, from what information is available, on a completely new engine, lets hope they get it right, or at least have the coding skill and knowledge to fix it when the first play test online shows just how bad it really is. A post has appeared for this topic, and is awaiting a reply from the development team.
To wrap up, possibly the most important issue that the team have generated for themselves with creating their own game, is of course, cheating. Not using existing games with tested, experienced and mature anti-cheat systems (Warden, VAC, Punkbuster, etc) will only generate a buggy, light and easily defeated anti-cheat system. They either best have a programming genius working on their anti-cheat, have snapped up someone from EA (where a number of Kwari employees have come from), or thirdly and finally, haven’t gotten that far into development and subsequently will bodge something out when that time comes. A post has also appeared on the Kwari forums regarding this topic, and as of today, is also still waiting for a reply from the development team.
It seems that the team behind this project have a lot of work on their hands, not only to produce a FPS game to the current high standard that gamers expect, but also anti-cheat software, an entire money system, an integrated payment system. All that while still managing to make it all work together without any issue.
Good luck to the team behind it, as your going to need it!
September 01st 2007 Filed into
Random